![]() ![]() It is possible to have 0 imps spawn through an entire run, even with the fountain effect enabled, though if no floors are skipped the chance of the imp not spawning at all under these conditions would be: 0.7^16 = 0.3%. There is approximately a 15% chance for an imp to spawn on any given floor, increased to 30% with the Plentiful Gifts Fountain fortune. You will always receive one bronze, silver, and gold key with a chance of also receiving an ace key. Only happens when you're not at max level. The amount received increases in later acts. ![]() If you are able to get to them before they leave they will reward you with one of the following options. After they have appeared they will stay for 1 minute before leaving. Imps will show up in the dungeon at random times. Greater Insight cannot be gotten when you are at the max level you can reach in that run. The rewards is random there is no way of knowing what you will get. Interacting with one will grant you a temporary buff. It is recommended to start working on this achievement early as the highest tier of this achievement, use 500 wells, will take about 83 runs on average to complete if you make it all the way to the dragon each run, and use every fountain you come across. If you are looking to get the Replenishers achievement then this fortune will not work, as the counter only ticks up when a spring is drained, and since the fortune prevents the spring from draining it will never tick up. If you are seeking to get the Potion Gulpers achievement then the Unlimited Springs Fountain fortune can allow you to get all of them with a single fountain, all you have to do is drain a little mana or HP and drink a potion over and over, then refill at the spring. The only guaranteed spring in the game is directly before Thundersnow on floor 2 of the Battlements. Using it will fully restore you to your max health and mana as well as fill any empty potion charges you might have. This should not be relied upon, but can be a nice bonus if it happens in the Battlements.Ī spring can spawn on any floor but there is usually one per Act on average. The only other way to get anything back to town without winning is to have an Imp appear and allow you to send your gold to town tax free. If you activate the Miners' Strike Fountain fortune then all of the elevators will already be sent down, effectively creating an "all or nothing" scenario, as you would need to beat Thundersnow to receive any gold or ore from the run. The game will ask you for confirmation and show you how much you are actually sending back and at what tax rate. Money is taxed based on your current town hall level. Using an elevator will allow you to send your money and ore back to town. ![]()
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